You could also try a mod launcher like ZDL, its very userfriendly but I dunno if you can make different setups like here, so I preffer my bat files. It's a bit wird with Project Brutality because it has a space in the name (a sin for every modder really) so you have to put it in extra quotation marks like I did there, and if you want you can enable cheats again by putting the +sv_cheats 1 after that because PB disables cheat by default. The error pretty much stems from calling for an actor that does not exist. So with the set up I only need to change the parts I have marked when I want to play a new map with that certain mod. You will see that in the global array for displaying weapon name and ammo (line 174 to be exact) the array calls for the Weapon.AmmoType2 to be 'PistolAmmo' and it is supposed to be 'PrimaryPistolAmmo'. \base\gzdoom -file MOD1.wad MOD2.wad MOD3.pk3 etc. bat files are or in the gzdoom folder which is in my case just called "base", you have to change the name of the folder to what you have. Also a DOOM 3 version that use to be in the Early Project brutality mods from 2015. A flashlight mod is pretty much essential. Make sure 'Lights' is ticked in the GZDoom startup menu and dynamic lights are enabled in display options. The bat files must be edited and executed to play, the mods can be in the folder where the. The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. hey man i got a proper one working so far in Project brutality. Brutal Doom Black Edition 3.35 Rain, Parallax, Visor, Relighting - True Doom Experience 3 4K/60 Watch on - Uses the Ultimate Doom iwad. bat files to have different launch set ups like this: screenshot.
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